GRZ Software Blog

V9 Replace Geometry Command

Build 39 of Version 9 of MeshCAM just added a new command, "Replace Geometry" under the Geometry menu. As the name suggests, the command will let you replace the geometry in a file without removing the toolpaths. This is useful for a few reasons: You can replace the geometry with a new ver...

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By Rob G. on Fri, Jan 27, 2023

V9 Quick Flip Toolpath

Build 19 of Version 9 of MeshCAM adds a new "Quick Flip" job type to simplify the process of machining two sides of a model. It does this by enforcing a more rigid workflow for the user, but it also reduces the likelihood of mistakes. Here's a rough outline of the machining process: Operat...

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By Rob G. on Thu, Jun 16, 2022

V9 Beta 1

We just uploaded MeshCAM V9, Build 1. If you bought MeshCAM after Feb 1, 2021 then this will be a free upgrade for you, just download MeshCAM V9 and use your existing license code to install it. We'll continue to update the list below as we upload new builds. What's new in V9? Mac builds not have Re...

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By Rob G. on Sun, Jan 16, 2022

V8 Build 26

We just uploaded MeshCAM V8, Build 26 with the following changes: Changed the user interface to all native code, no elements rendered using OpenGL (for those with the "black boxes" problem). Added an option under Edit->Preferences to render thick or thin lines in the 3D view. While the ...

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By Rob G. on Thu, Sep 10, 2020

MeshCAM V8

How could there be a V8, V7 is still in Beta? That's a good quesion, it just kind of happened. V7 was a deep rethinking in how to change the UI for MeshCAM to make it more intuitive and more powerful. Users that have been following along for the past few years have seen a number of wild changes of d...

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By Rob G. on Fri, May 22, 2020

Version 7 Build 25

If you've been watching the download page, you've seen a lot of updates in the past week for V7. After lots of R&D, experimenting, and customer feedback, V7 is the most stable it's been in a while. If you've been waiting for a good time to try it out, now is the time. To summarize what's new in ...

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By Rob G. on Tue, Jun 26, 2018

V7 Build 7

I just uploaded MeshCAM 7, Build 7. This release continues the trend of each release of V7 changing the UI to try and work toward a system that is both clear for the user and a good foundation to build on going forward. Build 7 contains a big update to the toolpath interface. It merges the old &quot...

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By Rob G. on Tue, Feb 13, 2018

MeshCAM V7

The time has come for a new version of MeshCAM, Version 7. (And it’s going to be a free upgrade for anyone who has a valid V6 license) Here’s what’s planned: New User Interface Changes to licensing New tool path strategies (Pro) The UI in MeshCAM V6 has become difficult to maintain. The transition t...

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By Rob G. on Wed, Jul 13, 2016

V6 Almost Ready

I just uploaded what I hope will be the last build of V6 before I make it an official release. This happened to be a big change- at the last minute I decided to change to Visual Studio 2013 from Visual Studio 2005. My thinking was that C++ has advanced a lot in the last 10 years and MeshCAM can bene...

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By Rob G. on Wed, Jun 18, 2014

MeshCAM V6

The next few weeks should bring the first public release of MeshCAM V6. It will be a bit more of a work-in-progress than other releases, with features being added over time rather than at the start, but the changes required to make MeshCAM work on a Mac were too invasive to keep it in the V5 path. W...

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By Rob G. on Mon, Jan 20, 2014

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